// Start is called before the first frame update void Start() { GameObject ManagerObj = GameObject.Find("Manager"); Manager = ManagerObj.GetComponent <ManagerScript>(); networkScript = ManagerObj.GetComponentInChildren <NetworkScript>(); BettingSlider.maxValue = PlayerMoney > MAXIMUMBETTING ? MAXIMUMBETTING : PlayerMoney; MainCamera = Camera.main; StartCoroutine("CameraZoomIn"); if (Manager.IsServer()) { SceneText.GetComponent <Text>().text = "Waiting Client..."; InvokeRepeating("CheckConnection", 0f, 1f); } else { SceneText.GetComponent <Text>().text = "Game Start!"; //클라이언트는 서버의 턴 선택 결과를 기다린다. CurrentState = GameState.Wait; } }