public void Initialize(ManagerScript setManager, BlockPairScript setBlockPair, int width, int height) { manager = setManager; towerWidth = width; towerHeight = height; blockPair = setBlockPair; }
void ButtonFunction() { ManagerScript managerScript = Manager.GetComponent <ManagerScript> (); switch (CellColor) { case "White": CellColor = "Blue"; managerScript.Water += 1; break; case "Blue": CellColor = "Green"; managerScript.Water -= 1; managerScript.Grass += 1; break; case "Green": CellColor = "Red"; managerScript.Grass -= 1; managerScript.Fire += 1; break; case "Red": CellColor = "Blue"; managerScript.Fire -= 1; managerScript.Water += 1; break; } }
// Update is called once per frame void Update() { if (manager == null) { manager = FindObjectOfType <ManagerScript>(); } }
private void Awake() { posibleMoveObject = transform.GetChild(0).gameObject; child = GetComponentInChildren <Transform>(); manager = GameObject.FindGameObjectWithTag(ManagerScript.TAG).GetComponent <ManagerScript>(); posibleToMove = false; }
void Start() { note = GetComponent <AudioSource> (); script = player.GetComponent <PlayerStates> (); managerScript = manager.GetComponent <ManagerScript>(); isCorrect = false; }
// Start is called before the first frame update void Start() { nva = GetComponent <NavMeshAgent>(); destination = gameObject.transform.position; sphererange = GetComponentInChildren <SphereCollisionDetection>(); managerblock = FindObjectOfType <ManagerScript>(); }
// Use this for initialization void Start() { //setShootingParameters(20,30,0f,3f,0f,4f); counter = counterInitial; manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <ManagerScript>(); manager.ItemsShot = 0; }
public void dock() { ManagerScript mScript = manager.GetComponent <ManagerScript>(); mScript.In_To_Port(targetPort); current_port = targetPort; }
// Use this for initialization void Start() { random = new System.Random(/*(int) Vector3.Angle(this.transform.position, Vector3.forward)*/); timeElapsed += random.Next(0, 4); manager = GameObject.FindGameObjectWithTag("Manager").GetComponentInChildren <ManagerScript>(); }
void Start() { StartCoroutine(GetHighScores()); initializeHighScoreScreen(); manager = GameObject.Find("Manager").GetComponent <ManagerScript>(); }
// Start is called before the first frame update void Start() { // pewSound = GetComponent<AudioSource>(); managerScript = GameObject.FindGameObjectWithTag("GameManager").GetComponent <ManagerScript>(); currentShootingCooldown = 0.0f; controller = GetComponent <CharacterController>(); }
// Use this for initialization void Start() { Camera.main.transform.parent = transform; Camera.main.transform.position = new Vector3(transform.position.x, transform.position.y, -10.0f); Quaternion test = Quaternion.identity; Rotations[0] = test * Quaternion.Euler(0, 0, 0); Rotations[1] = test * Quaternion.Euler(0, 0, 90); Rotations[2] = test * Quaternion.Euler(0, 0, 180); Rotations[3] = test * Quaternion.Euler(0, 0, 270); // meme hp_cur = hp_max; rb = GetComponent <Rigidbody2D>(); weapon = transform.GetChild(0).gameObject.GetComponent <WeaponScript>(); canvas = GameObject.Find("Canvas"); ScoreText = GameObject.FindGameObjectWithTag("Canvas").GetComponentInChildren <Text>(); manager = GameObject.FindGameObjectWithTag("Manager").GetComponentInChildren <ManagerScript>(); setActiveWeapon(); }
// Use this for initialization void Start() { rb2d = GetComponent <Rigidbody2D>(); //変数rb2dの中にRigidbody2dを格納しておく! rt = GetComponent <RectTransform>(); ms = GameObject.Find("Manager").GetComponent <ManagerScript>(); }
private void Awake() { if (instance == null) { instance = this; } }
// Start is called before the first frame update void Start() { selfTr = GetComponent <Transform>(); ManagerObject = GameObject.Find("Manager"); _managerScript = ManagerObject.GetComponent <ManagerScript>(); power = _managerScript.getSpeed(); }
private void Start() { manager = GameObject.FindGameObjectWithTag("Manager").GetComponent <ManagerScript>(); startPos.z = target.transform.position.z - 23.9f; startPos.x = target.transform.position.x - 25.3f; transform.position = new Vector3(startPos.x, transform.position.y, startPos.z); }
/// <summary> /// /// /// </summary> private void Awake() { Debug.Log("Hey"); arKitPlaneRenderers = new List <GameObject>(); //Initialize global reference to this script if (instance == null) { instance = this; } else if (instance != this) { Debug.LogError("Make sure there is only one Manager Script in the scene!"); //Delete this object Destroy(gameObject); } DeActivateAllObjs(worlds); //JUST FOR TESTING //RevealItems(scr,thresh, this.gameObject, tempType); //Debug.Log("Object revealed!"); }
// Start is called before the first frame update void Start() { manager = FindObjectOfType <ManagerScript>(); health = GetComponent <UNITinfo>().health; uninfo = GetComponent <UNITinfo>(); uninfo.iscommandcenter = true; }
void Start() { manager = GameObject.Find("GameManagerObject").GetComponent <ManagerScript>(); bgImg = GameObject.Find("Background").GetComponent <Image>(); rect = new Rect(0f, 0f, Screen.width, Screen.height); bgSprite = Sprite.Create(manager.snapShotTex, rect, new Vector2(0f, 0f)); bgImg.sprite = bgSprite; }
// Use this for initialization void Start() { circular = GetComponent<CircularScript>(); manager = GetComponent<ManagerScript>(); maxFar = (circular.length / 2f) + (circular.length * (circular.plateCount - 1)); Invoke("StartWave", manager.timeToBegin); }
// Start is called before the first frame update void Start() { HP = GetComponent <HealthSystem>(); rb = GetComponent <Rigidbody2D>(); manager = ManagerScript.Instance; srender = GetComponent <SpriteRenderer>(); acheivements = AcheivementScript.Instance; }
// Start is called before the first frame update void Start() { managerScript = GameObject.FindGameObjectWithTag("GameManager").GetComponent <ManagerScript>(); float curX = gameObject.transform.position.x; currentState = State.Right; // Move right first currentFrameCount = 0; }
// Use this for initialization void Awake() { manager = GameObject.Find("Manager").GetComponent <ManagerScript>(); if (destroyBlock == null) { destroyBlock = GameObject.Find("Manager").GetComponent <DestroyBlockScript>(); } }
void Start() { note = GetComponent <AudioSource> (); managerScript = manager.GetComponent <ManagerScript>(); portrait = GetComponent <Drop> (); animStars = stars.GetComponent <Animator> (); isCorrect = false; }
// Use this for initialization void Start() { circular = GetComponent <CircularScript>(); manager = GetComponent <ManagerScript>(); maxFar = (circular.length / 2f) + (circular.length * (circular.plateCount - 1)); Invoke("StartWave", manager.timeToBegin); }
void Start() { manager = GameObject.Find("GameManagerObject").GetComponent <ManagerScript>(); ARCam = CameraDevice.Instance; ui = GameObject.Find("Canvas"); pic = new Texture2D(Screen.width, Screen.height); savePath = Application.temporaryCachePath; }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
// Use this for initialization void Start() { //managerSingleton = GameObject.FindGameObjectWithTag ("ManagerSingleton"); managerScript = manager.GetComponent <ManagerScript> (); dir = -1; playerRB = gameObject.GetComponent <Rigidbody2D>(); initPos = playerRB.position; }
// Use this for initialization void Start() { gameManager = ManagerScript.Instance; enemyPlanets = gameManager.enemyPlanets; thinkTimer = 0.0f; action = 0; actionHappened = false; }
// Use this for initialization void Start() { // get manager mScriptManager = GameObject.Find("ManagerScriptObject").GetComponent <ManagerScript> (); // save start positions startPosition = transform.position; startRotation = transform.rotation; }
// Use this for initialization void Start() { laneIndex = 0; changing = false; manager = GetComponent<ManagerScript>(); anim = car.GetComponent<Animator>(); anim.SetInteger("Turning", -1); }
protected override void OnActivate() { AbstractPlanet planet = targetGameObject.GetComponent <AbstractPlanet> (); reactor = planet.GetComponent <ReactorPlanetScript>(); ownership = planet.planetOwnership; gameManager = ManagerScript.Instance; CheckForUpdate(); }
void OnTriggerEnter2D(Collider2D other) { //Invoke ("FightEnable", 0.1f); CellScript otherCell = other.gameObject.GetComponent <CellScript> (); // if ((Gender == 0 && Gender != otherCell.Gender) && (Random.value > 0.1f)) { if (Sexuality > Rage) { //Fighting = false; Collider2D MotherColl = GetComponent <Collider2D>(); MotherColl.enabled = false; GameObject man = GameObject.Find("Manager"); ManagerScript manScript = man.GetComponent <ManagerScript> (); //spawn a baby with values inherited in a random range between the values of mother and father manScript.BirthPosition = transform.position + new Vector3(-RandomX * 2, -RandomY * 2, 0.0f); manScript.ChildHealth = Random.Range(otherCell.Health, Health); manScript.ChildRage = Random.Range(otherCell.Health, Health); manScript.ChildStrength = Random.Range(otherCell.Strength, Strength); manScript.ChildSexuality = Random.Range(otherCell.Sexuality, Sexuality); manScript.ChildSpeed = Random.Range(otherCell.moveSpeed, moveSpeed); manScript.ChildPerception = Random.Range(otherCell.Perception, Perception); manScript.ChildID = ID + otherCell.ID; manScript.ChildGenID = GenerationID += 1; manScript.SpawnChild(); Debug.Log(ID + " gave birth to " + otherCell.ID + "'s baby: " + manScript.ChildID + " generation " + manScript.ChildGenID); // transform the mother so it won't get eaten by the kid or the other way around Vector3 afterbirthPos = transform.position + new Vector3(RandomX * 2, RandomY * 2, 0.0f); transform.position = afterbirthPos; Sexuality -= 1; Rage += 1; Invoke("NoImmunity", 0.5f); } else { if (Strength > otherCell.Strength) { Health += otherCell.Health / 2; //Strength += 1; Debug.Log(ID + " killed " + otherCell.ID); if (Health < 100) { transform.localScale = new Vector3(Health, Health, 0); } else { Health = 100; transform.localScale = new Vector3(Health, Health, 0); } Destroy(other.gameObject); Rage -= 1; Sexuality += 1; } } }
// Use this for initialization void Start() { SoundLevelSlider = GameObject.Find("SoundLevelSlider").GetComponent<Slider>(); MANAGER = GameObject.Find("_Manager").GetComponent<ManagerScript>(); MainCamera = GameObject.Find("MainCamera"); GrannyCam = GameObject.Find("GRANNYCAM"); Noise = MainCamera.GetComponent<NoiseAndScratches>(); Trippy = MainCamera.GetComponent<VignetteAndChromaticAberration>(); granny = GameObject.Find("GRANNY"); door = GameObject.Find("GRANNYDOOR"); player = GameObject.Find("PLAYER"); GrannySpot = GameObject.Find("GRANNYSPOT"); }
// Use this for initialization void Start() { /* float i1 = speed / 10f; float i2 = length / 10f; int count = (int)(i1 * i2); */ int count = plateCount; for (int i = 0; i < count; i++) { int index = Random.Range(0, platePrefabs.Count); GameObject p = Instantiate(platePrefabs[index], new Vector3(0, 0, i * length), Quaternion.identity) as GameObject; plates.Add(p); } manager = GetComponent<ManagerScript>(); }
void Start() { mgrScript = GameObject.Find("ManagerGO").GetComponent<ManagerScript>(); }
// Use this for initialization void Start() { MaxEnemy = 3; EnemyCount = 0; Manager = this; Score = 0; }
void Update () { if(StartButtonScript.status == -1 && !started){ if(File.Exists(filePath)){ c = Color.yellow; string[] s = new string[size/**3*/]; s = File.ReadAllLines(filePath); for(int i =0; i< size;i++){ star[i] = int.Parse(s[i]); } } else{ c = Color.magenta; string[] s = new string[size/**3*/]; for(int i=0;i<s.Length;i++){ s[i] = 0+""; } File.WriteAllLines(filePath, s); } loadlevelScreen(false,0); StartButtonScript.status = 0; } else if(StartButtonScript.status == -2 || Input.GetKeyDown (KeyCode.Escape)){ LevelManager.playing = false; if(!started && !resetMode && inStartScreen){ Application.Quit(); } else if(!started && !resetMode && !inStartScreen && !isNext){ isNext = false; for(int i=0;i<size/2;i++){ Destroy(levelSelect[i]); Destroy(levelNumber[i]); } Destroy(next); Destroy(modeChange); Destroy(tCamera); loadStartScreen(); } else if((started && !resetMode) ){ ManagerScript managerScript = craft.GetComponent<ManagerScript>(); managerScript.levelManager.destroy(); managerScript.destroy(); Destroy(craft); Destroy(controls); loadStartScreen(); loadlevelScreen(false,0); isNext = false; started= false; } else if(isNext){ isNext = false; for(int i=0;i<size/2;i++){ Destroy(levelSelect[i]); Destroy(levelNumber[i]); } Destroy(next); Destroy(modeChange); loadlevelScreen(false,0); } LaserScript.state = false; ShieldScript.state = false; ScoreScript.state = false; LevelManager.levelDone = false; StartButtonScript.status = 0; } else if(StartButtonScript.status == -3){ if(!resetMode && !started){ resetMode = true; enterConfirmScreen(); } StartButtonScript.status = 0; } else if(StartButtonScript.status == -4){ isNext = true; for(int i=0;i<size/2;i++){ Destroy(levelSelect[i]); Destroy(levelNumber[i]); } Destroy(next); loadlevelScreen(true,size/2); StartButtonScript.status = 0; } else if(StartButtonScript.status >0 && !started && !resetMode){ started = true; loadGame(); managerScriptUse = craft.GetComponent<ManagerScript>(); StartButtonScript.status = 0; } if (resetMode){ if(ConfirmScript.confimed!=0){ if(ConfirmScript.confimed==1){ File.Delete(filePath); for( int i=0;i<size;i++){ star[i] = 0; } exitConfirmScreen(); resetMode = false; } if(ConfirmScript.confimed==2){ exitConfirmScreen(); resetMode = false; } } }//if resetMode if(started){ if(managerScriptUse.levelManager!=null) if(LevelManager.levelStarScore>0){ if(star[managerScriptUse.levelManager.preLevel-1]<LevelManager.levelStarScore){ star[managerScriptUse.levelManager.preLevel-1] = LevelManager.levelStarScore; } LevelManager.levelStarScore = 0; string[] s = new string[size/**3*/]; for(int i =0;i<s.Length;i++){ s[i] = star[i]+""; } File.WriteAllLines(filePath,s); } }//if started }
void Start() { manager = gameObject.GetComponent<ManagerScript>(); serverView = GameObject.Find("Main").GetComponent<NetworkView>(); }