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C# (CSharp) ITile.CanMove Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
ITile
Méthode/Fonction:
CanMove
Exemples au hotexamples.com:
1
C# (CSharp) ITile.CanMove - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
ITile.CanMove
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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HasPlayer(8)
Draw(5)
GetBorderType(5)
GetCardinalDirectionByIndex(5)
GetTile(5)
GetY(5)
GetX(5)
GetType(5)
GetTileSideByCardinalDirection(4)
GetCoordinate(4)
HasWire(4)
GetNeighbours(4)
GetTileType(3)
HasFurniture(3)
GetTileSize(3)
GetAttachment(3)
IsAdjacent(3)
GetBorderTiles(3)
AddEntity(2)
AddContent(2)
GetPlacedFurniture(2)
IrrigationChangesTerrain(2)
IsEmpty(2)
UnitEnter(2)
getCollisionBehaviour(2)
GetBorderTile(2)
getTopLeft(2)
Equals(2)
Copy(2)
AddItem(2)
DistanceTo(2)
AllowIrrigation(2)
Farm(1)
BorderRailRoads(1)
Glow(1)
CanKill(1)
Buy(1)
HasTag(1)
HasToken(1)
Build(1)
BorderRoads(1)
IsBuildable(1)
IsBlocked(1)
CanMove(1)
IsOccupied(1)
IsOccupiedByEnnemy(1)
IsPathBlocking(1)
IsSolidTile(1)
ToLocation(1)
TokenCount(1)
Méthodes fréquemment utilisées
HasPlayer (8)
Draw (5)
GetBorderType (5)
GetCardinalDirectionByIndex (5)
GetTile (5)
GetY (5)
GetX (5)
GetType (5)
GetTileSideByCardinalDirection (4)
GetCoordinate (4)
Méthodes fréquemment utilisées
HasWire (4)
GetNeighbours (4)
GetTileType (3)
HasFurniture (3)
GetTileSize (3)
GetAttachment (3)
IsAdjacent (3)
GetBorderTiles (3)
AddEntity (2)
AddContent (2)
GetPlacedFurniture (2)
IrrigationChangesTerrain (2)
IsEmpty (2)
UnitEnter (2)
getCollisionBehaviour (2)
GetBorderTile (2)
getTopLeft (2)
Equals (2)
Copy (2)
AddItem (2)
Méthodes fréquemment utilisées
GetPlacedFurniture (2)
IrrigationChangesTerrain (2)
IsEmpty (2)
UnitEnter (2)
getCollisionBehaviour (2)
GetBorderTile (2)
getTopLeft (2)
Equals (2)
Copy (2)
AddItem (2)
DistanceTo (2)
AllowIrrigation (2)
Farm (1)
BorderRailRoads (1)
Glow (1)
CanKill (1)
Buy (1)
HasTag (1)
HasToken (1)
Build (1)
BorderRoads (1)
IsBuildable (1)
IsBlocked (1)
CanMove (1)
IsOccupied (1)
IsOccupiedByEnnemy (1)
IsPathBlocking (1)
IsSolidTile (1)
ToLocation (1)
TokenCount (1)
Méthodes fréquemment utilisées
DistanceTo (2)
AllowIrrigation (2)
Farm (1)
BorderRailRoads (1)
Glow (1)
CanKill (1)
Buy (1)
HasTag (1)
HasToken (1)
Build (1)
BorderRoads (1)
IsBuildable (1)
IsBlocked (1)
CanMove (1)
IsOccupied (1)
IsOccupiedByEnnemy (1)
IsPathBlocking (1)
IsSolidTile (1)
ToLocation (1)
TokenCount (1)
AddUnit (1)
getPosition (1)
GetYPos (1)
Clone (1)
GetXPos (1)
DrawIrrigation (1)
GetBestDefUnit (1)
DrawRoadDirections (1)
DrawRoad (1)
DrawRailRoadDirections (1)
DrawRailRoad (1)
DrawMine (1)
GetData (1)
GetId (1)
GetItemsAfterMediumPriority (1)
GetItemsToDescribeByPriority (1)
Click (1)
GetLength (1)
DrawHut (1)
DrawFortress (1)
Exemple #1
0
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public bool CanMove(ITile piece) { return(!WillBreakHive(piece) && piece.CanMove(this)); }