Exemple #1
0
        /// <summary>
        /// Forcefully adds parsed content elements to this container.
        /// </summary>
        /// <param name="tile">The tile to add content to.</param>
        /// <param name="contentElements">The content elements to add.</param>
        private void AddContent(ITile tile, IEnumerable <IParsedElement> contentElements)
        {
            contentElements.ThrowIfNull(nameof(contentElements));

            // load and add tile flags and contents.
            foreach (var e in contentElements)
            {
                foreach (var attribute in e.Attributes)
                {
                    if (attribute.Name.Equals("Content"))
                    {
                        if (attribute.Value is IEnumerable <IParsedElement> elements)
                        {
                            var thingStack = new Stack <IThing>();

                            foreach (var element in elements)
                            {
                                IItem item = this.ItemFactory.CreateItem(ItemCreationArguments.WithTypeId((ushort)element.Id));

                                if (item == null)
                                {
                                    this.Logger.LogWarning($"Item with id {element.Id} not found in the catalog, skipping.");

                                    continue;
                                }

                                this.SetItemAttributes(item, element.Attributes);

                                thingStack.Push(item);
                            }

                            // Add them in reversed order.
                            while (thingStack.Count > 0)
                            {
                                var thing = thingStack.Pop();

                                tile.AddContent(this.ItemFactory, thing);

                                if (thing is IContainedThing containedThing)
                                {
                                    containedThing.ParentContainer = tile;
                                }
                            }
                        }
                    }
                    else
                    {
                        // it's a flag
                        if (Enum.TryParse(attribute.Name, out TileFlag flagMatch))
                        {
                            tile.SetFlag(flagMatch);
                        }
                        else
                        {
                            this.Logger.LogWarning($"Unknown flag [{attribute.Name}] found on tile at location {tile.Location}.");
                        }
                    }
                }
            }
        }
Exemple #2
0
        ///// <summary>
        ///// Gets the type of exhaustion that this operation produces.
        ///// </summary>
        // public override ExhaustionType ExhaustionType => ExhaustionType.None;

        /// <summary>
        /// Attempts to place a creature on the map.
        /// </summary>
        /// <param name="context">A reference to the operation context.</param>
        /// <param name="targetTile">The tile to place the creature at.</param>
        /// <param name="creature">The creature to place.</param>
        /// <returns>True if the creature is successfully added to the map, false otherwise.</returns>
        protected bool PlaceCreature(IElevatedOperationContext context, ITile targetTile, ICreature creature)
        {
            targetTile.ThrowIfNull(nameof(targetTile));
            creature.ThrowIfNull(nameof(creature));

            var(addSuccessful, _) = targetTile.AddContent(context.ItemFactory, creature);

            if (addSuccessful)
            {
                context.CreatureManager.RegisterCreature(creature);

                if (creature is ICombatant combatant)
                {
                    combatant.StatChanged += context.GameApi.CreatureStatChanged;

                    combatant.Death += context.CombatApi.CombatantDeath;
                    combatant.AttackTargetChanged += context.CombatApi.CombatantAttackTargetChanged;
                    combatant.FollowTargetChanged += context.CombatApi.CreatureFollowTargetChanged;
                    combatant.LocationChanged     += context.GameApi.AfterThingLocationChanged;

                    // As a creature that can sense.
                    combatant.CreatureSeen += context.CombatApi.CreatureHasSeenCreature;
                    combatant.CreatureLost += context.CombatApi.CreatureHasLostCreature;

                    // As a skilled creature
                    combatant.SkillChanged += context.GameApi.SkilledCreatureSkillChanged;

                    // Find now-spectators of this creature to start tracking that guy.
                    foreach (var spectator in context.Map.CreaturesThatCanSee(creature.Location))
                    {
                        if (spectator is ICombatant combatantSpectator)
                        {
                            combatant.StartSensingCreature(combatantSpectator);
                            combatantSpectator.StartSensingCreature(combatant);
                        }
                    }
                }

                /*
                 * if (creature is IPlayer player)
                 * {
                 *  player.Inventory.SlotChanged += context.GameApi.OnPlayerInventoryChanged;
                 * }
                 */

                context.Logger.Debug($"Placed {creature.Name} at {targetTile.Location}.");

                var placedAtStackPos = targetTile.GetStackOrderOfThing(creature);

                this.SendNotification(
                    context,
                    new CreatureMovedNotification(
                        () =>
                {
                    if (creature is IPlayer player)
                    {
                        return(context.Map.PlayersThatCanSee(creature.Location).Except(player.YieldSingleItem()));
                    }

                    return(context.Map.PlayersThatCanSee(creature.Location));
                },
                        creature.Id,