Exemple #1
0
        public void Harvest(ITile tile)
        {
            if (!Vertex.IsAdjacentTo(tile))
                throw new ArgumentException("Can only harvest adjacent tiles!");

            for (int i = 0; i < (int)Level; i++)
            {
                IRawMaterial material = tile.Farm();
                Owner.AddResources(material);
            }
            logger.Info($"Harvesting {tile.ToString()}({(int)Level}x) for player {Owner.Name}");
        }