public void HighlightTile(Vector2Int _gridPos, IBuilding _building)
        {
            Reset();
            Vector2Int extents = new Vector2Int(_gridPos.x + _building.Width, _gridPos.y + _building.Height);

            for (int y = _gridPos.y; y < extents.y; y++)
            {
                for (int x = _gridPos.x; x < extents.x; x++)
                {
                    ITile tile = placementArea.GetTile(new Vector2Int(x, y));
                    tile.Glow(true);
                    highlightedTiles.Add(tile);
                }
            }
        }