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C# (CSharp) ITile.CanMove示例
编程语言:
C# (CSharp)
类/类型:
ITile
方法/功能:
CanMove
hotexamples.com的示例:
1
C# (CSharp) ITile.CanMove - 已找到1个示例
。这些是从开源项目中提取的最受好评的
ITile.CanMove
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
HasPlayer(8)
Draw(5)
GetBorderType(5)
GetCardinalDirectionByIndex(5)
GetTile(5)
GetY(5)
GetX(5)
GetType(5)
GetTileSideByCardinalDirection(4)
GetCoordinate(4)
HasWire(4)
GetNeighbours(4)
GetTileType(3)
HasFurniture(3)
GetTileSize(3)
GetAttachment(3)
IsAdjacent(3)
GetBorderTiles(3)
AddEntity(2)
AddContent(2)
GetPlacedFurniture(2)
IrrigationChangesTerrain(2)
IsEmpty(2)
UnitEnter(2)
getCollisionBehaviour(2)
GetBorderTile(2)
getTopLeft(2)
Equals(2)
Copy(2)
AddItem(2)
DistanceTo(2)
AllowIrrigation(2)
Farm(1)
BorderRailRoads(1)
Glow(1)
CanKill(1)
Buy(1)
HasTag(1)
HasToken(1)
Build(1)
BorderRoads(1)
IsBuildable(1)
IsBlocked(1)
CanMove(1)
IsOccupied(1)
IsOccupiedByEnnemy(1)
IsPathBlocking(1)
IsSolidTile(1)
ToLocation(1)
TokenCount(1)
常用方法
HasPlayer (8)
Draw (5)
GetBorderType (5)
GetCardinalDirectionByIndex (5)
GetTile (5)
GetY (5)
GetX (5)
GetType (5)
GetTileSideByCardinalDirection (4)
GetCoordinate (4)
常用方法
HasWire (4)
GetNeighbours (4)
GetTileType (3)
HasFurniture (3)
GetTileSize (3)
GetAttachment (3)
IsAdjacent (3)
GetBorderTiles (3)
AddEntity (2)
AddContent (2)
GetPlacedFurniture (2)
IrrigationChangesTerrain (2)
IsEmpty (2)
UnitEnter (2)
getCollisionBehaviour (2)
GetBorderTile (2)
getTopLeft (2)
Equals (2)
Copy (2)
AddItem (2)
常用方法
GetPlacedFurniture (2)
IrrigationChangesTerrain (2)
IsEmpty (2)
UnitEnter (2)
getCollisionBehaviour (2)
GetBorderTile (2)
getTopLeft (2)
Equals (2)
Copy (2)
AddItem (2)
DistanceTo (2)
AllowIrrigation (2)
Farm (1)
BorderRailRoads (1)
Glow (1)
CanKill (1)
Buy (1)
HasTag (1)
HasToken (1)
Build (1)
BorderRoads (1)
IsBuildable (1)
IsBlocked (1)
CanMove (1)
IsOccupied (1)
IsOccupiedByEnnemy (1)
IsPathBlocking (1)
IsSolidTile (1)
ToLocation (1)
TokenCount (1)
常用方法
DistanceTo (2)
AllowIrrigation (2)
Farm (1)
BorderRailRoads (1)
Glow (1)
CanKill (1)
Buy (1)
HasTag (1)
HasToken (1)
Build (1)
BorderRoads (1)
IsBuildable (1)
IsBlocked (1)
CanMove (1)
IsOccupied (1)
IsOccupiedByEnnemy (1)
IsPathBlocking (1)
IsSolidTile (1)
ToLocation (1)
TokenCount (1)
AddUnit (1)
getPosition (1)
GetYPos (1)
Clone (1)
GetXPos (1)
DrawIrrigation (1)
GetBestDefUnit (1)
DrawRoadDirections (1)
DrawRoad (1)
DrawRailRoadDirections (1)
DrawRailRoad (1)
DrawMine (1)
GetData (1)
GetId (1)
GetItemsAfterMediumPriority (1)
GetItemsToDescribeByPriority (1)
Click (1)
GetLength (1)
DrawHut (1)
DrawFortress (1)
示例#1
0
显示文件
public bool CanMove(ITile piece) { return(!WillBreakHive(piece) && piece.CanMove(this)); }