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Rechercher
C# (CSharp) ITargetable.GetSrfVelocity Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
ITargetable
Méthode/Fonction:
GetSrfVelocity
Exemples au hotexamples.com:
1
C# (CSharp) ITargetable.GetSrfVelocity - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
ITargetable.GetSrfVelocity
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
GetVessel(30)
GetOrbit(26)
GetTransform(23)
GetPosition(14)
GetName(10)
GetDisplayName(8)
Damage(7)
IsDead(4)
GetOrbitDriver(4)
GetType(4)
GetTargetType(4)
SelectTarget(3)
GetObtVelocity(3)
Targeted(3)
IsEnemy(3)
GetTarget(2)
Lock(2)
Remove(2)
InitTarget(2)
GetTeam(2)
GetVisibleTo(2)
DeathCheck(2)
ApplyDamage(2)
TargetTiles(2)
TargetableBy(2)
GetFwdVector(2)
Equals(2)
getAttitude(1)
onDamageEvent(1)
getGridPosition(1)
OnHit(1)
ReceiveEffects(1)
ReceiveGold(1)
ReceiveXP(1)
RecieveDamage(1)
TakeMagDmg(1)
Untargeted(1)
Untarget(1)
SetPatrolPoints(1)
UnTargeted(1)
Select(1)
UnLock(1)
TargetableJudge(1)
SetHumanType(1)
Target(1)
TakePhysDmg(1)
OnAttacked(1)
Activate(1)
IsTargetable(1)
GetHealth(1)
Méthodes fréquemment utilisées
GetVessel (30)
GetOrbit (26)
GetTransform (23)
GetPosition (14)
GetName (10)
GetDisplayName (8)
Damage (7)
IsDead (4)
GetOrbitDriver (4)
GetType (4)
Méthodes fréquemment utilisées
GetTargetType (4)
SelectTarget (3)
GetObtVelocity (3)
Targeted (3)
IsEnemy (3)
GetTarget (2)
Lock (2)
Remove (2)
InitTarget (2)
GetTeam (2)
GetVisibleTo (2)
DeathCheck (2)
ApplyDamage (2)
TargetTiles (2)
TargetableBy (2)
GetFwdVector (2)
Equals (2)
getAttitude (1)
onDamageEvent (1)
getGridPosition (1)
Méthodes fréquemment utilisées
GetVisibleTo (2)
DeathCheck (2)
ApplyDamage (2)
TargetTiles (2)
TargetableBy (2)
GetFwdVector (2)
Equals (2)
getAttitude (1)
onDamageEvent (1)
getGridPosition (1)
OnHit (1)
ReceiveEffects (1)
ReceiveGold (1)
ReceiveXP (1)
RecieveDamage (1)
TakeMagDmg (1)
Untargeted (1)
Untarget (1)
SetPatrolPoints (1)
UnTargeted (1)
Select (1)
UnLock (1)
TargetableJudge (1)
SetHumanType (1)
Target (1)
TakePhysDmg (1)
OnAttacked (1)
Activate (1)
IsTargetable (1)
GetHealth (1)
Méthodes fréquemment utilisées
OnHit (1)
ReceiveEffects (1)
ReceiveGold (1)
ReceiveXP (1)
RecieveDamage (1)
TakeMagDmg (1)
Untargeted (1)
Untarget (1)
SetPatrolPoints (1)
UnTargeted (1)
Select (1)
UnLock (1)
TargetableJudge (1)
SetHumanType (1)
Target (1)
TakePhysDmg (1)
OnAttacked (1)
Activate (1)
IsTargetable (1)
GetHealth (1)
AltActivated (1)
BeingChosen (1)
BeingDischosen (1)
Counter (1)
DealDamage (1)
Deselect (1)
FinalTargetTiles (1)
GameObject (1)
GetBodyParts (1)
GetGameObject (1)
GetHumanType (1)
InformAboutTargeting (1)
GetIDamagable (1)
GetId (1)
GetMaxHealth (1)
GetSize (1)
GetSrfVelocity (1)
GetTargetingMode (1)
Activated (1)
HandleAttack (1)
Exemple #1
0
Afficher le fichier
Fichier :
WayPoint.cs
Projet :
swipswaps/ThrottleControlledAvionics
public Vector3 GetSrfVelocity() { return(target == null? Vector3.zero : target.GetSrfVelocity()); }