public List <TileNode> GetTargetedTiles(Actor source, TileNode center) { List <TileNode> nodes = targetType.TargetTiles(source, center); if (skillFilter != null) { skillFilter.FilterTargetNodes(nodes, source, center); } return(nodes); }
public override List <TileNode> TargetTiles(Actor source, TileNode center) { return(baseTargeting.TargetTiles(source, center)); }