private void Update() { //單點滑鼠右鍵 //if (Input.GetMouseButton(1)) if (Input.GetMouseButtonDown(1)) { Vector3 mousePosition = Input.mousePosition; Ray ray = Camera.main.ScreenPointToRay(mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 1000)) { //Debug.DrawLine(ray.origin, hit.point); if (OnRMBDown != null) { OnRMBDown(hit); } SetTarget(hit); } } //單選物件 (滑鼠左鍵) //if (Input.GetMouseButtonDown(0)) if (Input.GetMouseButtonDown(0)) { Vector3 mousePosition = Input.mousePosition; Ray ray = Camera.main.ScreenPointToRay(mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 1000)) { if (OnLMBDown != null) { OnLMBDown(hit); } SelectObj(hit); } } //target選取結束 if (Input.GetMouseButtonUp(1)) { if (currentTargetedObj != null) { currentTargetedObj.BeingDischosen(); currentTargetedObj = null; } } }