Exemple #1
0
    public void Target()
    {
        ITargetable _target = GameManager.GetTargeted(GameSettings.MaxTargetDistance);

        if (_target == null && _currentTarget != null)
        {
            _currentTarget.UnTargeted();
            _currentTarget = _target;
            return;
        }
        if (_target != null)
        {
            float _dist = Vector3.Distance(_target.Position, transform.position);
            if (_currentTarget != null)
            {
                _currentTarget.UnTargeted();
            }
            _currentTarget = _target;
            _currentTarget.Targeted(_dist);
        }
    }