Exemple #1
0
 public Object GetSingleResources(string bundleName, string resName)
 {
     if (allAsset.ContainsKey(bundleName))
     {
         return(abManager.GetSingleResource(allAsset[bundleName], resName));
     }
     Debug.Log("Dont contain the bundle ==" + bundleName);
     return(null);
 }
Exemple #2
0
 public UnityEngine.Object GetSingleResource(string bundleName, string resName)
 {
     if (mAllAssetDict.ContainsKey(bundleName))
     {
         return(mABManager.GetSingleResource(mAllAssetDict[bundleName], resName));
     }
     else
     {
         Debug.LogWarning("没有包含Bundle名:" + bundleName);
         return(null);
     }
 }