Exemple #1
0
    /// <summary>
    /// 加载bundle
    /// </summary>
    /// <param name="bundleName"> Load </param>
    /// <param name="loadProgress"></param>
    /// <param name="callback"></param>
    public void LoadAsset(string bundleName, LoadProgress loadProgress, LoadAssetBundleCallBack callback)
    {
        if (allAssets.ContainsKey(bundleName))
        {
            // sceneone/load.ld
            string name = allAssets[bundleName];

            abManager.LoadAssetBundle(name, loadProgress, callback);
        }
        else
        {
            Debug.LogWarning("Dont contains the bundle = " + bundleName);
        }
    }
 public void LoadAsset(string bundleName, LoaderProgress progress, LoadAssetBundleCallBack callBack)
 {
     if (allAsset.ContainsKey(bundleName))
     {
         string tmpValue = allAsset[bundleName];
         abManager.LoadAssetBundle(tmpValue, progress, callBack);
     }
     else
     {
         Debug.Log("Dont contain the bundle == " + bundleName);
     }
 }
Exemple #3
0
 public void LoadAsset(string bundleName, LoaderProgrecess progress, LoadAssetBundleCallBack callBack)
 {
     if (allAsset.ContainsKey(bundleName))
     {
         string tmpValue = allAsset[bundleName];
         abManager.LoadAssetBundle(tmpValue, progress, callBack);
     }
     else
     {
         Debug.LogError("没有" + bundleName + "的资源");
     }
 }
Exemple #4
0
 public void LoadAsset(string bundleName, LoaderProgress progress, LoadAssetBundleCallBack callBack)
 {
     if (mAllAssetDict.ContainsKey(bundleName))
     {
         string bundlePath = mAllAssetDict[bundleName];
         mABManager.LoadAssetBundle(bundlePath, progress, callBack);
     }
     else
     {
         Debug.LogWarning("没有包含Bundle名:" + bundleName);
     }
 }
Exemple #5
0
    /// <summary>
    ///
    /// </summary>
    /// <param name="bundleName"> Load </param>
    /// <param name="progress"></param>
    /// <param name="callBack"></param>
    public void LoadAsset(string bundleName, LoaderProgrecess progress, LoadAssetBundleCallBack callBack)
    {
        //scenceone/load.ld
        if (allAssets.ContainsKey(bundleName))
        {
            string tmpValue = allAssets[bundleName];

            Debug.Log("iab scenceManager ==" + tmpValue + "bundleName==" + bundleName);

            abManager.LoadAssetBundle(tmpValue, progress, callBack);
        }
        else
        {
            Debug.Log("Dont  contain  the bundle ==" + bundleName);
        }
    }