public Object GetSingleResources(string bundleName, string resName) { if (allAsset.ContainsKey(bundleName)) { return(abManager.GetSingleResource(allAsset[bundleName], resName)); } Debug.Log("Dont contain the bundle ==" + bundleName); return(null); }
public UnityEngine.Object GetSingleResource(string bundleName, string resName) { if (mAllAssetDict.ContainsKey(bundleName)) { return(mABManager.GetSingleResource(mAllAssetDict[bundleName], resName)); } else { Debug.LogWarning("没有包含Bundle名:" + bundleName); return(null); } }