public void DebugAllAsset() { foreach (string bundleName in allAssets.Values) { abManager.DebugAssetBundle(bundleName); } }
public void DebugAllAsset() { List <string> keys = new List <string>(); keys.AddRange(allAsset.Keys); for (int i = 0; i < keys.Count; i++) { abManager.DebugAssetBundle(allAsset[keys[i]]); } }
/// <summary> /// 测试 /// </summary> public void DebugAllAsset() { List <string> values = new List <string>(); values.AddRange(allAsset.Values); for (int i = 0; i < values.Count; i++) { abManager.DebugAssetBundle(values[i]); } }