//加载heroHP GameObject LoadHP(GameObject go, FightPlayerModel player) { GameObject hp = Instantiate(Resources.Load("Prefab/HpBar")) as GameObject; hp.transform.parent = HP; HpBar hpBar = hp.GetComponent <HpBar>(); hpBar.SetTaget(go.transform.Find("headhp")); hpBar.refesh(player); return(hp); }