internal override void OnIncreaseScoreHit(IncreaseScoreType ist, double hpIncrease, HitObject h) { if (h == specialMovementNextFruit) { ResetMovementSpeed(); specialMovementNextFruit = null; } if (ist == IncreaseScoreType.FruitTickTiny || hpIncrease <= 0) { return; } ResetMovementSpeed(); //applies hyperdash checkDistanceToNextFruit(h as HitCircleFruits); WiimoteManager.Rumble(Player.KiaiActive ? 64 : 32); HpBar.KiBulge(); if (HpBar.CurrentHp > 180) { HpBar.KiExplode(); } }