internal override void OnCompletion() { CurrentScore.Pass = HpBar.CurrentHp > 100; if (!CurrentScore.Pass && !ModManager.CheckActive(CurrentScore.EnabledMods, Mods.NoFail | Mods.Relax) && !GameBase.TestMode) { HpBar.SetCurrentHp(0); //OnFailableHp will handle this exit condition. return; } mascot.SetState(TaikoMascotStates.Clear, true); base.OnCompletion(); }