public virtual void OnDeath() { if (board.IsBossRoom) { board.CreateRandomExit(); } if (board.IsBossRoom && GameManager.instance.CheckIfTutorial() == false) { board.CreateSword(); board.CreateArmor(); } playerReference.GainXP(experienceValue); hpBar2.DestroyBar(); GameManager.instance.RemoveEnemyFromlist(this); Destroy(gameObject); }