public IEnumerator UpdateHP() { if (_pokemon.HpChanged) { yield return(hpbar.SetHPSmooth((float)_pokemon.HP / _pokemon.Maxhp)); _pokemon.HpChanged = false; } }
public IEnumerator UpdateHP() { if (_pokemon.HpChanged) { yield return(hpBar.SetHPSmooth(_pokemon.CurrentHP, _pokemon.MaxHP)); _pokemon.HpChanged = false; } }
public IEnumerator UpdateHP() { yield return(hpBar.SetHPSmooth(_pokemon.CurrentHP, _pokemon.MaxHP)); }