// Use this for initialization void Start() { switch (scenario_number) { case GAME_SCENARIO.GAME_SCENARIO_001: // Create collectable objects //GameServer.Command(GAME_SERVER_COMMAND.CREATE_MAP_OBJECT, "Stick 0 0 0 5"); //GameServer.Command(GAME_SERVER_COMMAND.CREATE_MAP_OBJECT, "MediumStoneRock 0 0 0 4"); GameServer.Command(GAME_SERVER_COMMAND.CREATE_MAP_OBJECT, "Grass 0 0 0 50 2"); break; default: throw new System.Exception("Unknown scenario number!"); } }