Exemple #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            /*if (input.MouseState.LeftButton == ButtonState.Pressed && input.PreviousMouseState.LeftButton == ButtonState.Released)
             * {
             *  for (int i = 0; i < clientWindows.Count; i++)
             *  {
             *      if (input.MouseState.X > clientWindows[i].windowRect.Left &&
             *         input.MouseState.X < clientWindows[i].windowRect.Right &&
             *         input.MouseState.Y > clientWindows[i].windowRect.Top &&
             *         input.MouseState.Y < clientWindows[i].windowRect.Bottom)
             *      {
             *          DraggingWindow = i;
             *      }
             *  }
             * }
             * else if (input.MouseState.LeftButton == ButtonState.Released && input.PreviousMouseState.LeftButton == ButtonState.Pressed)
             * {
             *  DraggingWindow = -1;
             * }
             *
             * if (DraggingWindow >= clientWindows.Count)
             * {
             *  DraggingWindow = -1;
             * }
             * else if (DraggingWindow >= 0)
             * {
             *  clientWindows[DraggingWindow].windowRect.X = input.MouseState.X - (clientWindows[DraggingWindow].windowRect.Width / 2);
             *  clientWindows[DraggingWindow].windowRect.Y = input.MouseState.Y - (clientWindows[DraggingWindow].windowRect.Height / 2);
             * }*/

            /*if (controllingBall)
             * {
             *  serverBall.Position += serverBall.Direction * serverBall.Speed;
             *
             *  //Is this the size of the server ?
             *  if (serverBall.Position.Y > GetMaxWindowY())//graphics.GraphicsDevice.Viewport.Height)
             *  {
             *      serverBall.Direction.Y = -1;
             *  }
             *  else if (serverBall.Position.Y < 0)
             *  {
             *      serverBall.Direction.Y = 1;
             *  }
             *
             *  if (serverBall.Position.X > GetMaxWindowX())//graphics.GraphicsDevice.Viewport.Width)
             *  {
             *      serverBall.Direction.X = -1;
             *  }
             *  else if (serverBall.Position.X < 0)
             *  {
             *      serverBall.Direction.X = 1;
             *  }
             *
             *  if(serverBall.Direction != Vector2.Zero)
             *      serverBall.Direction.Normalize();
             *  //Should be serverBall.Direction = serverBall.Direction.Normalize();
             *
             *  Rectangle clientRect;
             *  Rectangle ballRect = new Rectangle((int)serverBall.Position.X,
             *      (int)serverBall.Position.Y, 4, 4); //HARDCODED BAAAAAAAAADDDDD -AB
             *  for (int i = 0; i < clientWindows.Count; i++)
             *  {
             *      clientRect = clientWindows[i].windowRect;
             *      if (clientRect.Intersects(ballRect))
             *      {
             *          if (!server.Clients[i].Writing)
             *          {
             *              controllingBall = false;
             *              ClientControllingBall = i;
             *              serverBall.Position.Y -= clientRect.Top;
             *              serverBall.Position.X -= clientRect.Left;
             *              serverBall.Position *= 10;
             *              serverBall.Speed *= 10;
             *              serverBall.Direction *= 10;
             *
             *              server.BeginWrite(onWrite, i, serverBall);
             *          }
             *      }
             *  }
             * }
             * else*/

            if (server.Clients.Count <= 0 || clientWindows.Count <= 0)
            {
                return;
            }

            if (serverBall.FindNewScreen)
            {
                if (serverBall.Enter == Entrance.Left)
                {
                    if (ClientControllingBall == clientWindows.Count - 1)
                    {
                        serverBall.Direction.X *= -1;
                    }
                    else
                    {
                        ClientControllingBall++;
                    }
                }
                else
                {
                    if (ClientControllingBall == 0)
                    {
                        serverBall.Direction.X *= -1;
                    }
                    else
                    {
                        ClientControllingBall--;
                    }
                }
                serverBall.Position.Y -= clientWindows[ClientControllingBall].windowRect.Top;
                serverBall.Position.X -= clientWindows[ClientControllingBall].windowRect.Left;
                serverBall.Position   *= 10;
                serverBall.Speed      *= 10;
                serverBall.Direction  *= 10;

                if (!server.Clients[ClientControllingBall].Writing)
                {
                    server.BeginWrite(onWrite, ClientControllingBall, serverBall);
                    serverBall.FindNewScreen = false;
                }
            }
            else if (!server.Clients[ClientControllingBall].Reading)
            {
                server.BeginRead(onRead, ClientControllingBall);
            }

            base.Update(gameTime);
        }