Example #1
0
    // Use this for initialization
    void Start()
    {
        switch (scenario_number)
        {
        case GAME_SCENARIO.GAME_SCENARIO_001:

            // Create collectable objects
            //GameServer.Command(GAME_SERVER_COMMAND.CREATE_MAP_OBJECT, "Stick 0 0 0 5");
            //GameServer.Command(GAME_SERVER_COMMAND.CREATE_MAP_OBJECT, "MediumStoneRock 0 0 0 4");
            GameServer.Command(GAME_SERVER_COMMAND.CREATE_MAP_OBJECT, "Grass 0 0 0 50 2");

            break;

        default:
            throw new System.Exception("Unknown scenario number!");
        }
    }