Exemple #1
0
 void ChooseCard(TarotCardData card, Button button)
 {
     if (gameRunner.cardsSelectedToDeal.Contains(card.order))
     {
         // this card is already selected; remove it!
         Debug.Log("removing card " + card.name);
         button.image.color = cardButtonDefaultColor;
         gameRunner.RemoveChosenCard(card);
         Destroy(deckOrderToSelectedCardButtonMap[card.order]);
         deckOrderToSelectedCardButtonMap.Remove(card.order);
         deckOrderToDeckCardButtonMap.Remove(card.order);
         MaybeEnableAllButtons();
     }
     else
     {
         Debug.Log("choosing card " + card.name);
         button.interactable = false;
         gameRunner.ChooseCard(card);
         deckOrderToDeckCardButtonMap.Add(card.order, button.gameObject);
         Button selectedCardButton = Instantiate(cardChooseButtonPrefab);
         selectedCardButton.transform.SetParent(chosenCardsList);
         selectedCardButton.image.color = cardButtonSelectedColor;
         TextMeshProUGUI textComp = null;
         textComp = selectedCardButton.GetComponentInChildren <TextMeshProUGUI>();
         selectedCardButton.onClick.AddListener(() => ChooseCard(card, selectedCardButton));
         if (textComp)
         {
             textComp.text = card.cardName;
         }
         deckOrderToSelectedCardButtonMap.Add(card.order, selectedCardButton.gameObject);
         MaybeDisableAllButtons();
     }
 }