public void WhenTheUserTriesToMoveForward_AndTheyHaventMovedWorldsYet_TheyAreUnableToMoveAndMustReinputTheirChoice()
        {
            var capturedException = Should.Throw <NoWorldToMoveToException>(() => _gameRunner.Action(GameAction.Back));

            capturedException.Message.ShouldBe("There must be a previous world to move to");
        }