public void BlockInteraction() { if (TreadedOnTimes == NumTreadTimesTillGoal) { TileGoalMet = true; GameManagers.ScoreIncrease(TileGoalMet); } else if (TreadedOnTimes > NumTreadTimesTillGoal) { TreadedOnTimes -= 2; GameManagers.ScoreDecrease(TileGoalMet); } else { } }