Exemple #1
0
 public void ChangeHealth()
 {
     healthUi.text = PlayerState.health.ToString();
     if (PlayerState.health <= 0)
     {
         gameManager.GameOver();
     }
 }
 void CheckIfDead()
 {
     if (transform.position.y <= cameraTrans.position.y - 6f && !isDead)
     {
         //player mati
         isDead = true;
         gameManagerScript.GameOver(score);
     }
 }