public override void OnStartClient() { base.OnStartClient(); string _netId = GetComponent <NetworkIdentity>().netId.ToString(); Player _player = GetComponent <Player>(); GameManagers.RegisterPlayer(_netId, _player); }
public override void OnStartClient() { base.OnStartClient(); string _netId = GetComponent <NetworkIdentity>().netId.ToString(); Player _player = GetComponent <Player>(); GameManagers.RegisterPlayer(_netId, _player); }