void CmdPlayerShot(string _playerID, int _damage, string _sourceID) { Debug.Log(_playerID + " has been shot."); Player _player = GameManagers.GetPlayer(_playerID); _player.RpcTakeDamage(_damage); }
void CmdPlayerShot(string _playerID, int _damage, string _sourceID) { Debug.Log(_playerID + " has been shot."); Player _player = GameManagers.GetPlayer(_playerID); _player.RpcTakeDamage(_damage); }