public virtual void Draw(GameTime gameTime) { if (!GameManagers.ContainsKey(typeof(IDrawingManager))) { return; } GameManagers.Get <IDrawingManager>().Draw(gameTime, GameObjects); }
public virtual void Draw(GameTime gameTime) { if (!GameManagers.ContainsKey(typeof(IDrawingManager))) { return; } GameManagers.Get <IDrawingManager>().Draw(gameTime, GameObjects); }