public EventEntity(string _type, string _id = "None")
        {
            m_GameFlowManager = FindObjectOfType <GameFlowManager>();

            DateTime now = DateTime.Now;

            latency = now.ToString("yyyyMMddHHmmssfff");

            type = _type;

            id         = _id;
            enemy_pos  = EventEntityHelper.createEnemyPos();
            player_pos = EventEntityHelper.createPlayerPos(m_GameFlowManager.getPlayerPos());

            //TODO get room
            room  = "room1";
            level = m_GameFlowManager.getRoundNumber().ToString();

            sender    = "application";
            device    = "kognit";
            source    = "Plik.txt";
            action    = "None";
            direction = "None";
            question  = "None";
            answer    = "None";
            other     = "None";
            channel   = "None";
            band      = "None";
            power     = "None";
            saveToStymulationFile();
        }