public EventEntity(string _type, string _id = "None") { m_GameFlowManager = FindObjectOfType <GameFlowManager>(); DateTime now = DateTime.Now; latency = now.ToString("yyyyMMddHHmmssfff"); type = _type; id = _id; enemy_pos = EventEntityHelper.createEnemyPos(); player_pos = EventEntityHelper.createPlayerPos(m_GameFlowManager.getPlayerPos()); //TODO get room room = "room1"; level = m_GameFlowManager.getRoundNumber().ToString(); sender = "application"; device = "kognit"; source = "Plik.txt"; action = "None"; direction = "None"; question = "None"; answer = "None"; other = "None"; channel = "None"; band = "None"; power = "None"; saveToStymulationFile(); }