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C# (CSharp) GameFlowManager.ChangeLives Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
GameFlowManager
Méthode/Fonction:
ChangeLives
Exemples au hotexamples.com:
1
C# (CSharp) GameFlowManager.ChangeLives - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
GameFlowManager.ChangeLives
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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CreateNewPlayer(5)
SetupGame(5)
GetGameState(4)
ResumeGame(3)
StartAge(3)
PauseGame(3)
PlayTurn(2)
gameOver(2)
ChangeGold(2)
MoveFromGameToPostGameScreen(2)
StartNewGame(2)
StartGame(2)
CollectTurnRewards(2)
EndTurn(2)
CollectPostGameRewards(2)
CheckAllOpend(2)
incRoomNumber(1)
PlayerTookTurn(1)
QuitGame(1)
loadScene(1)
RankRacers(1)
RegisterAI(1)
Restart(1)
SaveGame(1)
SetLevelComplete(1)
SetKeepMouseLock(1)
getPhase(1)
SetLevelReference(1)
SetMenuReference(1)
SetPauseAllowed(1)
getRoundNumber(1)
getRoomNumber(1)
getPlayerPos(1)
addScore(1)
CanProcessInput(1)
NextTurn(1)
OnJoin(1)
IsYellowAlive(1)
ChangeLives(1)
ClearCurrentGame(1)
ComputePoints(1)
DeRegisterAI(1)
Destroy(1)
EndGame(1)
GetCellTetriminoType(1)
GetEndGame(1)
InitializeMyThings(1)
IsPinkAlive(1)
KillMrPink(1)
OnDestroying(1)
Méthodes fréquemment utilisées
CreateNewPlayer (5)
SetupGame (5)
GetGameState (4)
ResumeGame (3)
StartAge (3)
PauseGame (3)
PlayTurn (2)
gameOver (2)
ChangeGold (2)
MoveFromGameToPostGameScreen (2)
Méthodes fréquemment utilisées
StartNewGame (2)
StartGame (2)
CollectTurnRewards (2)
EndTurn (2)
CollectPostGameRewards (2)
CheckAllOpend (2)
incRoomNumber (1)
PlayerTookTurn (1)
QuitGame (1)
loadScene (1)
RankRacers (1)
RegisterAI (1)
Restart (1)
SaveGame (1)
SetLevelComplete (1)
SetKeepMouseLock (1)
getPhase (1)
SetLevelReference (1)
SetMenuReference (1)
SetPauseAllowed (1)
Méthodes fréquemment utilisées
RankRacers (1)
RegisterAI (1)
Restart (1)
SaveGame (1)
SetLevelComplete (1)
SetKeepMouseLock (1)
getPhase (1)
SetLevelReference (1)
SetMenuReference (1)
SetPauseAllowed (1)
getRoundNumber (1)
getRoomNumber (1)
getPlayerPos (1)
addScore (1)
CanProcessInput (1)
NextTurn (1)
OnJoin (1)
IsYellowAlive (1)
ChangeLives (1)
ClearCurrentGame (1)
ComputePoints (1)
DeRegisterAI (1)
Destroy (1)
EndGame (1)
GetCellTetriminoType (1)
GetEndGame (1)
InitializeMyThings (1)
IsPinkAlive (1)
KillMrPink (1)
OnDestroying (1)
Méthodes fréquemment utilisées
getRoundNumber (1)
getRoomNumber (1)
getPlayerPos (1)
addScore (1)
CanProcessInput (1)
NextTurn (1)
OnJoin (1)
IsYellowAlive (1)
ChangeLives (1)
ClearCurrentGame (1)
ComputePoints (1)
DeRegisterAI (1)
Destroy (1)
EndGame (1)
GetCellTetriminoType (1)
GetEndGame (1)
InitializeMyThings (1)
IsPinkAlive (1)
KillMrPink (1)
OnDestroying (1)
KillMrYellow (1)
LaunchMenu (1)
MoveFromGameToDrinkToss (1)
MoveFromGameToHTV (1)
MoveFromGameToMFDancer (1)
MoveFromGameToRRacer (1)
MoveFromPostGameToMainMenu (1)
MoveFromStartMenuToGame (1)
NewGame (1)
NextLevel (1)
OnDeath (1)
lvlEndFade (1)
Exemple #1
0
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void KamikazeBoom() { flowManager.ChangeLives(-1); Die(); }
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