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Rechercher
C# (CSharp) GameFlowManager.PlayerTookTurn Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
GameFlowManager
Méthode/Fonction:
PlayerTookTurn
Exemples au hotexamples.com:
1
C# (CSharp) GameFlowManager.PlayerTookTurn - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
GameFlowManager.PlayerTookTurn
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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Cacher
CreateNewPlayer(5)
SetupGame(5)
GetGameState(4)
ResumeGame(3)
StartAge(3)
PauseGame(3)
PlayTurn(2)
gameOver(2)
ChangeGold(2)
MoveFromGameToPostGameScreen(2)
StartNewGame(2)
StartGame(2)
CollectTurnRewards(2)
EndTurn(2)
CollectPostGameRewards(2)
CheckAllOpend(2)
incRoomNumber(1)
PlayerTookTurn(1)
QuitGame(1)
loadScene(1)
RankRacers(1)
RegisterAI(1)
Restart(1)
SaveGame(1)
SetLevelComplete(1)
SetKeepMouseLock(1)
getPhase(1)
SetLevelReference(1)
SetMenuReference(1)
SetPauseAllowed(1)
getRoundNumber(1)
getRoomNumber(1)
getPlayerPos(1)
addScore(1)
CanProcessInput(1)
NextTurn(1)
OnJoin(1)
IsYellowAlive(1)
ChangeLives(1)
ClearCurrentGame(1)
ComputePoints(1)
DeRegisterAI(1)
Destroy(1)
EndGame(1)
GetCellTetriminoType(1)
GetEndGame(1)
InitializeMyThings(1)
IsPinkAlive(1)
KillMrPink(1)
OnDestroying(1)
Méthodes fréquemment utilisées
CreateNewPlayer (5)
SetupGame (5)
GetGameState (4)
ResumeGame (3)
StartAge (3)
PauseGame (3)
PlayTurn (2)
gameOver (2)
ChangeGold (2)
MoveFromGameToPostGameScreen (2)
Méthodes fréquemment utilisées
StartNewGame (2)
StartGame (2)
CollectTurnRewards (2)
EndTurn (2)
CollectPostGameRewards (2)
CheckAllOpend (2)
incRoomNumber (1)
PlayerTookTurn (1)
QuitGame (1)
loadScene (1)
RankRacers (1)
RegisterAI (1)
Restart (1)
SaveGame (1)
SetLevelComplete (1)
SetKeepMouseLock (1)
getPhase (1)
SetLevelReference (1)
SetMenuReference (1)
SetPauseAllowed (1)
Méthodes fréquemment utilisées
RankRacers (1)
RegisterAI (1)
Restart (1)
SaveGame (1)
SetLevelComplete (1)
SetKeepMouseLock (1)
getPhase (1)
SetLevelReference (1)
SetMenuReference (1)
SetPauseAllowed (1)
getRoundNumber (1)
getRoomNumber (1)
getPlayerPos (1)
addScore (1)
CanProcessInput (1)
NextTurn (1)
OnJoin (1)
IsYellowAlive (1)
ChangeLives (1)
ClearCurrentGame (1)
ComputePoints (1)
DeRegisterAI (1)
Destroy (1)
EndGame (1)
GetCellTetriminoType (1)
GetEndGame (1)
InitializeMyThings (1)
IsPinkAlive (1)
KillMrPink (1)
OnDestroying (1)
Méthodes fréquemment utilisées
getRoundNumber (1)
getRoomNumber (1)
getPlayerPos (1)
addScore (1)
CanProcessInput (1)
NextTurn (1)
OnJoin (1)
IsYellowAlive (1)
ChangeLives (1)
ClearCurrentGame (1)
ComputePoints (1)
DeRegisterAI (1)
Destroy (1)
EndGame (1)
GetCellTetriminoType (1)
GetEndGame (1)
InitializeMyThings (1)
IsPinkAlive (1)
KillMrPink (1)
OnDestroying (1)
KillMrYellow (1)
LaunchMenu (1)
MoveFromGameToDrinkToss (1)
MoveFromGameToHTV (1)
MoveFromGameToMFDancer (1)
MoveFromGameToRRacer (1)
MoveFromPostGameToMainMenu (1)
MoveFromStartMenuToGame (1)
NewGame (1)
NextLevel (1)
OnDeath (1)
lvlEndFade (1)
Exemple #1
0
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public void UseItemButton() { if (item == null) { return; } item.UseItem(); gfm.PlayerTookTurn(); }
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