void Awake() { hintText = hintPanel.GetComponentInChildren <Text> (); em = GetComponent <EquipmentManager> (); XP = ReadScript.Read <int[]> ("PlayerXP"); if (XP == default(int[])) { XP = new int[2]; XP[0] = 1; XP[1] = 0; } GetComponent <CharacterStats>().maximumHP = Mathf.RoundToInt(300f * (float)Mathf.Pow(1.2f, XP[0] - 1)); GetComponent <CharacterStats>().removeAllModifiers(); GetComponent <CharacterStats>().damageMultiplier.setValue(Mathf.RoundToInt(100f * (float)Mathf.Pow(1.2f, XP[0] - 1)) - 100); em.AwakeOnFight(); }