public void EquipItem(EquipmentManager character)
 {
     if (!PartyManager.instance.partyMembers[character.player].isDead)
     {
         character.AddToSlot(itemToEquip.item, itemToEquip.item.type);
     }
     equipPanel.SetActive(false);
     itemToEquip.RemoveItem();
     itemToEquip = null;
 }