private void OnTriggerEnter(Collider Other) { if (Other.tag == "Player") { PlayersInArea.Add(Other.gameObject); if (PlayersInArea.Count == 2) { if (IsFinalCheckpoint) { if (!LoadLock) { CheckpointMan.FinalCheckpointComplete(); LoadLock = true; } } else { CheckpointMan.SetCheckpoint(this); CheckpointCompleted(); } } } }