/// <summary> /// /// </summary> /// <param name="col"></param> void OnTriggerEnter(Collider col) { if (col.gameObject.tag == playerTag) { checkpointManager.Checkpoint(checkpointID); gameObject.SetActive(false); } }
/// <summary> /// /// </summary> /// <param name="col"></param> void OnTriggerEnter(Collider col) { if (col.gameObject.tag == playerTag) { checkpointManager.Checkpoint(checkpointID); gameObject.SetActive(false); } }