public void Die() { gm.EnemyDie(index); if (Random.value < potionSpawnChance) { Instantiate(potion, transform.position, transform.rotation * Quaternion.Euler(0, 0, Random.Range(0, 360))); } }
public void Die() { gm.EnemyDie(index); if (Random.value < potionSpawnChance) { Instantiate(potion, transform.position, transform.rotation * Quaternion.Euler(0, 0, Random.Range(0, 360))); } }