public void Activate() { CheckpointManager.DeacitivateLastActiveCheckpoint(); CheckpointManager.SetLastActive(this); for (int i = 0; i < lights.Length; i++) { lights[i].material.SetColor("_EmissionColor", activatedColor); } _activated = true; }
public void Activate() { CheckpointManager.DeacitivateLastActiveCheckpoint(); CheckpointManager.SetLastActive(this); for (int i = 0; i < lights.Length; i++) { lights[i].material.SetColor("_EmissionColor", activatedColor); } _activated = true; }