Exemple #1
0
    public IEnumerator KillPlayer()
    {
        isDead = true;
        _rigidBody.simulated = false;

        DieAnimation.ResetTrigger("Land");
        DieAnimation.ResetTrigger("Jump");
        DieAnimation.ResetTrigger("Climbing");
        DieAnimation.SetTrigger("Die");
        yield return(new WaitForSeconds(0.9f));

        DieAnimation.ResetTrigger("Die");

        Respawn(_checkpointManager.GetLastCheckpoint());
    }