Exemple #1
0
    void Start()
    {
        firstButton = GetComponentInChildren <Button>();
        firstButton.Select();

        if (GameObject.FindGameObjectWithTag("Player") != null)
        {
            transform.FindChild("NextButton").gameObject.SetActive(true);

            CharacterBehavior player = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterBehavior> ();
            float             temp   = player.GetScore() * 100;
            if (temp > 95)
            {
                score = "S";
            }
            else if (temp > 85)
            {
                score = "A";
            }
            else if (temp > 75)
            {
                score = "B";
            }
            else if (temp > 65)
            {
                score = "C";
            }
            else
            {
                score = "D";
            }
            transform.Find("scoreText").GetComponent <Text>().text = "Score : " + score;

            GlobalBehavior global = GameObject.FindGameObjectWithTag("Global").GetComponent <GlobalBehavior> ();
            global.maxHpPlayer     = player.getMaxHp();
            global.damagePlayer    = player.getDamage();
            global.moveSpeedPlayer = player.getMoveSpeed();
            global.scorePlayer     = player.getRecyclePoint();

            global.nbUpgradeHp        = Upgrades.Instance.levels [0];
            global.nbUpgradeSpeed     = Upgrades.Instance.levels [1];
            global.nbUpgradeDamage    = Upgrades.Instance.levels [2];
            global.priceUpgradeHp     = Upgrades.Instance.prices [0];
            global.priceUpgradeSpeed  = Upgrades.Instance.prices [1];
            global.priceUpgradeDamage = Upgrades.Instance.prices [2];
        }
        else
        {
            transform.FindChild("NextButton").gameObject.SetActive(false);
            transform.Find("scoreText").GetComponent <Text>().text = "Les déchets ont gagné";
        }
    }