public void MoveInX(float _speed)
    {
        if (Time.deltaTime == 0)
        {
            return;
        }

        if (Data.Instance.isAndroid)
        {
            RotateAccelerometer(_speed * 15);
        }
        else
        {
            RotateStandalone(_speed);
        }

        characterBehavior.SetRotation(rotationY);
        //if (childs.Count > 0)
        //	UpdateChilds ();
    }