Exemple #1
0
 public override void OnInputUp()
 {
     base.OnInputUp();
     if (gManager.gameMacroState == GameProgression.Playing)
     {
         if (Time.time - doubleTouchTimer < DOUBLE_CLICK_MAX_INTERVAL)
         {
             // Combat si click sur un ennemi atteignable
             if (!associatedCharacter.isRemovedFromGame() && associatedCharacter.caseActuelle.GetComponent <CaseBehavior>().cibleAssociated.GetComponent <CibleDeplacementIHM>().adjacentFighter&&
                 gManager.actionCharacter.GetComponent <Token>().affiliationJoueur != associatedCharacter.affiliationJoueur &&
                 !gManager.usingSpecialAbility)
             {
                 gManager.combatManager.combat(gameObject);
             }
         }
         else
         {
             if (Time.time - selectionTimer < SIMPLE_CLICK_DURATION)
             {
                 if (!alreadySelected)
                 {
                     // Encore utilisée ?
                     if (moveTargets.Count > 0)
                     {
                         if (associatedCharacter.canStayOnCell(moveTargets[moveTargets.Count - 1].GetComponent <CibleDeplacement>().caseAssociated.GetComponent <CaseBehavior>()))
                         {
                             GameObject target = moveTargets[moveTargets.Count - 1];
                             target.GetComponent <CibleDeplacement>().nbDeplacementRestant = 0;
                             associatedCharacter.deplacementConfirmed(target);
                             endDeplacementIHM();
                         }
                     }
                     else
                     {
                         characterSelection();
                     }
                 }
                 doubleTouchTimer = Time.time;
             }
             // Dans le cas d'un appui long
             else if (moveTargets.Count > 0)
             {
                 pickUpOverflownToken();
                 recomputePossibleActionsIHM(true, true);
             }
         }
         alreadySelected = false;
     }
 }