public static int OnMyActorRetreat(IntPtr l)
    {
        int result;

        try
        {
            BattleTeam  battleTeam = (BattleTeam)LuaObject.checkSelf(l);
            BattleActor actor;
            LuaObject.checkType <BattleActor>(l, 2, out actor);
            int effectType;
            LuaObject.checkType(l, 3, out effectType);
            string fxName;
            LuaObject.checkType(l, 4, out fxName);
            bool notifyListener;
            LuaObject.checkType(l, 5, out notifyListener);
            battleTeam.OnMyActorRetreat(actor, effectType, fxName, notifyListener);
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }