public static int OnMyActorRetreat(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); BattleActor actor; LuaObject.checkType <BattleActor>(l, 2, out actor); int effectType; LuaObject.checkType(l, 3, out effectType); string fxName; LuaObject.checkType(l, 4, out fxName); bool notifyListener; LuaObject.checkType(l, 5, out notifyListener); battleTeam.OnMyActorRetreat(actor, effectType, fxName, notifyListener); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }