public static int CreateActor(IntPtr l) { int result; try { BattleTeam battleTeam = (BattleTeam)LuaObject.checkSelf(l); BattleActor o = battleTeam.CreateActor(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }