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C# (CSharp) BattleTeam.isTeamFainted Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
BattleTeam
Méthode/Fonction:
isTeamFainted
Exemples au hotexamples.com:
1
C# (CSharp) BattleTeam.isTeamFainted - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
BattleTeam.isTeamFainted
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
getActor(3)
AddMember(2)
PlayAnimation(2)
AddGroupBehaviors(1)
RemoveAll(1)
RemoveDeleted(1)
SetGroupBehaviorDict(1)
StartBattle(1)
StopBattle(1)
TryEnterBattle(1)
TryAddDie(1)
TryRemoveDie(1)
UpdateGroups(1)
allActorSize(1)
getCreatures(1)
getFighterByIndex(1)
isTeamFainted(1)
OnMyActorRetreat(1)
NextTurn(1)
OnMyActorDie(1)
GetActorByHeroId(1)
ComputeAliveActorCount(1)
ComputeDeadActorCount(1)
CreateActor(1)
CreateGroups(1)
DoGroupBehavior(1)
ExitBattle(1)
GetActorById(1)
IsGroupDie(1)
GetActors(1)
GetMember(1)
GetOtherTeam(1)
HasAliveActor(1)
HasFinishActionNpcActor(1)
HasNotActionFinishedActor(1)
Init(1)
monstersXPForDefeatingTeam(1)
Méthodes fréquemment utilisées
getActor (3)
AddMember (2)
PlayAnimation (2)
AddGroupBehaviors (1)
RemoveAll (1)
RemoveDeleted (1)
SetGroupBehaviorDict (1)
StartBattle (1)
StopBattle (1)
TryEnterBattle (1)
Méthodes fréquemment utilisées
TryAddDie (1)
TryRemoveDie (1)
UpdateGroups (1)
allActorSize (1)
getCreatures (1)
getFighterByIndex (1)
isTeamFainted (1)
OnMyActorRetreat (1)
NextTurn (1)
OnMyActorDie (1)
GetActorByHeroId (1)
ComputeAliveActorCount (1)
ComputeDeadActorCount (1)
CreateActor (1)
CreateGroups (1)
DoGroupBehavior (1)
ExitBattle (1)
GetActorById (1)
IsGroupDie (1)
GetActors (1)
Méthodes fréquemment utilisées
GetActorByHeroId (1)
ComputeAliveActorCount (1)
ComputeDeadActorCount (1)
CreateActor (1)
CreateGroups (1)
DoGroupBehavior (1)
ExitBattle (1)
GetActorById (1)
IsGroupDie (1)
GetActors (1)
GetMember (1)
GetOtherTeam (1)
HasAliveActor (1)
HasFinishActionNpcActor (1)
HasNotActionFinishedActor (1)
Init (1)
monstersXPForDefeatingTeam (1)
Méthodes fréquemment utilisées
GetMember (1)
GetOtherTeam (1)
HasAliveActor (1)
HasFinishActionNpcActor (1)
HasNotActionFinishedActor (1)
Init (1)
monstersXPForDefeatingTeam (1)
Exemple #1
0
Afficher le fichier
Fichier :
BattleManager.cs
Projet :
TytoCorvus/Monster-Collector-Proto
private bool isBattleOver() { return(team1.isTeamFainted() || team2.isTeamFainted()); }