public void DetectedCoin() { if (gameState == GameState.startLevel) { if (score == 10) { lives++; score = 0; } else { score++; audioScript.GetCoin(); } } uiScript.setScore(score); uiScript.setLives(lives); }
public void DetectedCoin() { if (gameState == GameState.startLevel) { if (score == 10) { lives++; score = 0; } else { score++; audioScript.GetCoin(); } } uiScript.setScore(score); uiScript.setLives(lives); }