Exemple #1
0
    void OnSceneLoaded(Scene scene, LoadSceneMode mode)
    {
        if (GameObject.Find("MainMenu") != null)
        {
            GameObject.Find("MainMenu").GetComponent <Button>().onClick.AddListener(() => Restart("MainMenu"));
        }

        Audio = GameObject.Find("AudioManager").GetComponent <AudioScript>();
        if (SceneManager.GetActiveScene().name == "MainMenu")
        {
            //GameObject.Find("SaltPittButton").GetComponent<Button>().onClick.AddListener(() => Restart("Salt Pitt High Gym"));
            //GameObject.Find("ScholaGrandisButton").GetComponent<Button>().onClick.AddListener(() => Restart("Schola Grandis Gym"));
            //GameObject.Find("MightMainButton").GetComponent<Button>().onClick.AddListener(() => Restart("MightMain Academy Gym"));
            GameObject.Find("MapButton").GetComponent <Button>().onClick.AddListener(() => Restart("MapScreen"));
            GameObject.Find("DialogueMenuButton").GetComponent <Button>().onClick.AddListener(() => Restart("DialogueMenu"));
            GameObject.Find("Difficulty").GetComponent <Button>().onClick.AddListener(() => GameObject.Find("GameManager").GetComponent <GameManager>().swapDifficulties());
            print("Buttons Found");
        }
        else if (SceneManager.GetActiveScene().name == "MapScreen")
        {
            GameObject.Find("Yamato").GetComponent <Button>().onClick.AddListener(() => Restart("Yamato Gym"));
            GameObject.Find("MainMenu").GetComponent <Button>().onClick.AddListener(() => Restart("MainMenu"));
            GameObject.Find("OpenOcean").GetComponent <Button>().onClick.AddListener(() => Restart("OpenOcean"));
            GameObject.Find("MainMenu").GetComponent <Button>().onClick.AddListener(() => Restart("MainMenu"));
            //MOST OTHER BUTTONS ARE IN THEIR OWN SCRIPT CALLED MapButtonOptions.cs
        }
        else if (SceneManager.GetActiveScene().name == "DialogueMenu")
        {
            GameObject.Find("MainMenu").GetComponent <Button>().onClick.AddListener(() => Restart("MainMenu"));
            GameObject.Find("Prologue").GetComponent <Button>().onClick.AddListener(() => Game.loadAnyScene("Prologue"));
            GameObject.Find("A New Student").GetComponent <Button>().onClick.AddListener(() => Game.loadAnyScene("A New Student"));
            GameObject.Find("What Punks").GetComponent <Button>().onClick.AddListener(() => Game.loadAnyScene("What Punks"));
            GameObject.Find("Tutorial").GetComponent <Button>().onClick.AddListener(() => Game.loadAnyScene("Tutorial"));
            GameObject.Find("Punk Defeat").GetComponent <Button>().onClick.AddListener(() => Game.loadAnyScene("Punk Defeat"));
            GameObject.Find("Three Outstanding Girls").GetComponent <Button>().onClick.AddListener(() => Restart("Three Outstanding Girls"));
            GameObject.Find("Magical Preparation").GetComponent <Button>().onClick.AddListener(() => Game.loadAnyScene("Magical Preparation"));
            GameObject.Find("Magical Match").GetComponent <Button>().onClick.AddListener(() => Game.loadAnyScene("Magical Match"));
            GameObject.Find("Magical Defeat").GetComponent <Button>().onClick.AddListener(() => Game.loadAnyScene("Magical Defeat"));
            GameObject.Find("Punk Ambush").GetComponent <Button>().onClick.AddListener(() => Game.loadAnyScene("Punk Ambush"));
            GameObject.Find("Fight Against the Military").GetComponent <Button>().onClick.AddListener(() => Game.loadAnyScene("Fight Against the Military"));
            GameObject.Find("Kuro's Trump Card").GetComponent <Button>().onClick.AddListener(() => Restart("Kuro's Trump Card"));
            GameObject.Find("Military Surrender").GetComponent <Button>().onClick.AddListener(() => Game.loadAnyScene("Military Surrender"));
        }
        else if (SceneManager.GetActiveScene().name == "OptionsMenu")
        {
            GameObject.Find("BackgroundVolume-").GetComponent <Button>().onClick.AddListener(() => Audio.DecreaseVolume(0));
            GameObject.Find("BackgroundVolume+").GetComponent <Button>().onClick.AddListener(() => Audio.IncreaseVolume(0));
            GameObject.Find("SFXVolume-").GetComponent <Button>().onClick.AddListener(() => Audio.DecreaseVolume(2));
            GameObject.Find("SFXVolume+").GetComponent <Button>().onClick.AddListener(() => Audio.IncreaseVolume(2));
        }
        else
        {
            print("QuitGame.cs Warning: QuitGame: No recognized scene found for OnSceneLoaded, this means buttons won't work when you return to this scene from elsewhere");
        }
    }