void OnCollisionEnter(Collision other)
 {
     if (Mathf.Abs(other.relativeVelocity.y) > 2f)
     {
         gameObject.GetComponent <SpriteRenderer>().sprite = _damagesprite;
     }
     if (Mathf.Abs(other.relativeVelocity.y) > 10f)
     {
         Destroy(this.gameObject);
         _audio.PigHurt();
     }
 }